IMHO.

Projéct Timi: Sasha's Curse vs Metro Gravity

Projéct Timi: Sasha's Curse and Metro Gravity both land in Action, Indie, Adventure on Steam, which is why they keep getting compared. The comparison below is built from each game's Steam metadata — release year, genres, categories, Steam Deck status, price, and review score — refreshed daily by imho.run's scraper. Headline differences: Both share Action, Indie, Adventure on Steam. Metro Gravity is Deck Playable on Steam Deck; Projéct Timi: Sasha's Curse has no Deck rating yet. No login or purchase needed — scroll for the full table, the verdict FAQ, and links to ranked similar games for both titles.

Which should you pick?

Choose Projéct Timi: Sasha's Curse

Choose Projéct Timi: Sasha's Curse if it matches what drew you to this matchup.

Choose Metro Gravity

Choose Metro Gravity if you want the Custom Volume Controls, Stereo Sound, and Save Anytime side of the pairing. Metro Gravity launched in 2025.

Both Projéct Timi: Sasha's Curse and Metro Gravity sit in Action, Indie, and Adventure on Steam, so either pick lands in the same broad neighborhood. Use the side-by-side table for the feature view, or follow the "Games like" links below to see ranked alternatives for either title.

Side-by-side comparison

Projéct Timi: Sasha's Curse vs Metro Gravity — Steam metadata comparison
Projéct Timi: Sasha's Curse — Steam game coverProjéct Timi: Sasha's CurseMetro Gravity — Steam game coverMetro Gravity
Released2025
GenresAction, Indie, AdventureAction, Indie, Adventure
PlatformsWindowsWindows
Steam DeckUnratedDeck Playable
PricePrice unknown6.49 USD
Steam reviews93.4% positive (592 reviews)
MultiplayerSingle-player onlySingle-player only
DevelopersEphemeral Cubemrkogamedev

Side by side

Projéct Timi: Sasha's Curse vs Metro Gravity — FAQ

Are Projéct Timi: Sasha's Curse and Metro Gravity similar?
They overlap on Action, Indie, Adventure on Steam, so the catalogue groups them together — but "similar" depends on the specific mechanics. Use the genre + category rows above to decide whether the overlap matches what drew you to the one you've already played.