Inside
iPhoneWhy it's here
- Critics 92/100 (39 reviews, IGDB)
- 96% positive on Steam (23,692 reviews)
- Recommended in 145 Reddit threads
A PC or a mobile game. We'll find ones like it you can play on your phone.
Highest quality score among games that are either paid up front with nothing else to buy, or free with a fair model players vouch for.
Why it's here
Why it's here
Why it's here
Play offline - anywhere, anytime
No internet required.
Free games with no ads declared, where the purchases are optional unlocks or tips, recommended in several Reddit threads and never called pay-to-win there.
Why it's here
Why it's here
Why it's here
At least 85% positive on Steam, and the phone version passes the same no-trash checks.
Why it's here
Why it's here
The developer says it plays offline, and it passes the no-trash checks.
Why it's here
Game Dev Tycoon does not require an internet connection so go ahead and build your gaming empire in Airplane Mode.
Why it's here
Can be played without internet
Why it's here
PLAY OFFLINE
PLAY OFFLINE
Internet connection not required.
Internet connection not required.
A balanced offline single player roleplaying system.
A balanced offline single player roleplaying system.
Although constant online connection is not required, temporary data communication may be required for the following processes, which may result in data communi…
Although constant online connection is not required, temporary data communication may be required for the following processes, which may result in data communi…
Players call it fair in 3 Reddit threads
Playable offline
Players call it fair in 2 Reddit threads
Can be played offline
There is no internet access required, and it can run on even very old Android OS versions, so it should run on any device, even low-end oldies.
Store charts rank games by what sells, and star ratings are easy to inflate. These picks come from other signals: awards, the stores' own editors, critic scores, how the game did on Steam, and how often players recommend it on Reddit. Each pick then has to clear the store-label checks below: no ads declared, no coin or gem shop, or a free-to-play model players call fair.
The weekly store checks are still running: 1865 of 3823 games have their store labels read so far, so these sections will grow.
Awards: Apple Design Awards, App Store Awards and Google Play's Best of lists, read from Apple's and Google's own pages (each award links its source). Editors' Choice: the badge on the game's App Store or Google Play page.
Critics and players: IGDB's critic score (an average of published reviews) and user score, and for games also sold on Steam, the share of positive Steam reviews. A good PC game that was ported to phones is usually a safe pick.
Reddit: we read recommendation threads in r/AndroidGaming, r/iosgaming and r/patientgamers (threads about phones) through the Arctic Shift archive and count in how many different threads a game is recommended. Being named in one huge thread counts once. Threads and comments that call a game pay-to-win, predatory or a gacha, including r/gachagaming, count against it. We show counts and links, not people's comments.
The store's own star rating only breaks ties: it never earns a place on its own. A game needs a score of 30 and at least two independent signals (or an award win, a critic score of 85+ from at least five reviews, or 95% positive of 5,000+ Steam reviews) to be a pick.
Candidates come from IGDB (every Android and iOS game with at least 5 ratings) plus a short hand-picked list of games players keep recommending. We don't copy anyone's reviews or scores.
Every week we re-read each game's store pages. From Google Play: the "Contains ads" and "In-app purchases" labels, the per-item price range, the price and the description. From the App Store (official iTunes API and the app page): the price, the description, the In-App Purchases list and the privacy label.
The labels are the developers' own declarations. A "Contains ads" label reliably means ads. A missing label is weaker evidence, because labels can lag behind an update. That is why we write "no ads declared on Google Play" with a date, never a bare "no ads".
The rules are strict on purpose: if any signal disagrees (the App Store version sells gems, the privacy label declares tracking, an in-app purchase is called "Remove ads"), the game is left out. When a label changes, the game leaves the list at the next check and the change is logged.
Offline play isn't a store label either. We look for explicit sentences in the developer's description, such as "play offline" or "no internet connection required", and for explicit requirements such as "a network connection is required to play". Vague mentions don't count, a requirement in either store keeps the game off the list, and so does a requirement that covers the whole game in IGDB's data (MMOs, online-only multiplayer).
Nobody picks the games by hand. A game is listed when it passes the rules, has a store rating of 4.0 or higher (from whichever store has more ratings), the two stores' labels agree, it isn't a subscription-only game (Netflix Games, Apple Arcade), and every badge was checked in the last 14 days. Search engines see a list only while at least 25 games are on it.
It means the Google Play page had no "Contains ads" label on the date shown. Developers are required to declare ads, and we drop a game as soon as the label appears, but a label can lag behind an update. If you see ads, tell us and we'll re-check.
Either it isn't in our candidate set yet, or one of its signals fails a rule: for example the iPhone version sells currency, or its store rating is under 4.0. The rules are conservative: we'd rather miss a good game than list one with ads.
Every game's store pages are re-checked weekly, and the check date is on every badge. A game whose last check is more than two weeks old leaves the lists until the next one.